Otherwise just stick with 100 - 115.ģ) Gold can be just about anything, really, but there is a noticeable time savings with my current set. If you want to focus on only materials and not XP, use set #1 above and go for level 130+ if you can manage it. If you want to focus more on materials, then go as high as 115 as you'll trade time for better drops. PC players might switch out Magnetic Trap for Smoke Screen or Snipe.Ģ) For XP, I like to do level 100, since the XP gained from killing enemies is capped at that level. Since these were buffed, the Stalker set lost most of its shine. 4pc Demo is a joke, since anyone using the aforementioned is also using Explosive Shot, so most enemies already have the bomb on them. I figure that if a player has any Medals of Glory then they are probably a PC player or lucky, since they are the hardest to obtain and PC players have a sizable advantage over mobile players.ġ) 4pc Havoc (must include hood & gloves for their unique enhancements) / 2pc Demo (any spot other than hood & gloves). It seems there is an 'elite' set of players that have accumulated a lot of medals and celestial items. I play on mobile, but PC users seem to choose their abilities differently in late game. They are good, but still not ideal, and may never be. I got a level 77 Assassin's Belt that I may add to my Havoc BH to get the sticky bombs to see if that can make it more competitive.The builds I use for 1) Late Trial Levels (125+), 2) XP & Materials, 3) Gold & Gems. However, I did see a 4pc Demolitionist & 2 Havoc (hood and gloves with built in bonus) in the top 25 in the Gold ANB event. Even with the new enhancements, my Havoc BH is still about 10 trials lower than my Stalker BHs. I should point out that Stalker is the still dominant BH, mostly due to the DOT from Snipe. Snipe is the centerpiece of the 6 pc Stalker BH build, but it is always used with Poisoned Ammo and Assassin's Pistol set to get Poison Cloud bonus. For Havoc and Demolitionist, I use the Igniters Pistol set (Firebug & Torch) for the bonus Explosive Shot damage and +5 Tracer Ammo stacks.įYI, Snipe is not really used in a Havoc BH build, which gets most of its damage from Heatseekers. I can't tell which pistol set you are using. However, if you use Osmosis enchantment on helmet and Molten Belt, that seems capable of compensating for the somewhat longer boss fights. The "tough call" part is that Magnetic Trap is virtually useless against bosses (except for Kara's minions), so you are trading mob control for less damage against bosses. Weapons - here you can craft melee weapons (sword, axe, mace), magical hand weapons (tome), magical weapons (staff) and shields. After that, you can finish off the survivors or start pulling more mobs together. The order would be attack and move to start moving mobs closer together, then Magnetic Trap to group them followed by Rapid Fire (for bonus damage) then Heatseekers. Hunting villains for a living during more peaceful times, they have now pledged to defend the realm against the dark forces tormenting it. Masters of deception, they set up traps and use stealth to gain tactical advantages before initiating combat. TheExorcist For a Havoc BH it is a tough call, but most use Magnetic Trap to group mobs in order to get more out of their Heatseeker attacks. The Bounty Hunters are ranged heroes, adept at destroying their enemies from afar.
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